Thursday, July 12, 2012

Orcs Must Die!



I picked up Orcs Must Die! when it was a daily deal in December 2011. It was under $4, and I'm usually a sucker for cheap games. I was going to buy it, until I heard it was a tower defense game, at which point I went "Ewww" and moved on. Later that morning, my roommate wandered in to ask what the daily deal was, and to watch the video for that. We agreed it looked better than what the description sounded like, and he encouraged me to pick it up. And I am glad he did, because OMD! is one hell of a game.
OMD crit my expectations!
You're a war mage, or at least an apprentice war mage, who gets a field promotion when your master slips in a puddle of kobold blood and dies. As a war mage, you're tasked with defending the rifts from an onslaught of orcs, ogres, hellbats, and other baddies that want nothing more than to step through the rifts in their world, and cross over into yours.

To those ends, you're gifted with a variety of traps and special weapons. You are, however, limited in the number that you can carry throughout any one level, up to a max of 10 slots. The first always contains your trusty crossbow, which is great for taking out enemies at range or stunning them with the secondary function before they can take that final step through the rift. After that, its up to you to pick what best fits your play style, and the available paths in the map, and there are plenty of traps and weapons make your slaughtering possible.

Actually, my favorite weapon is the Alchemist's Satchel, mostly because it blows up and sprays acid everywhere /innuendo.
Got a narrow bridge that funnels enemies to you, with a pit of lava on each side? Maybe some spring traps to fling them into the pools. Don't like traps, well then maybe you should use your wind belt tool, and knock them off the edge, that is, as long as you've got the manna for it. Or it could be that enemies are moving too fast for your wall traps, like axe blades or arrow traps, to catch, so you could lay down some tar traps to slow 'em down or freeze them in place with the Frost Amulet weapon. Fliers becoming an issue? Use your crossbow, or archers, or ceiling traps to fry them out of the air. There are a total of 26 traps, weapons, and other useful items in the game, unless you pick up one of this game's two DLCs, in which case you get two more weapons and two more traps, which are all worth it.

Each trap can be upgraded by spending orc skulls, which are acquired by doing well in a level. Some upgrades are pretty basic, such as decreasing the cost of buying archers, while others offer special effects like increasing the range the traps reach or infecting enemies with a slowing poison. It is important to note that upgrades are permanent, as you actually unlock the upgraded unit outside of the campaign by buying it, and then it is always available. And since skulls are going to be in short supply, especially when you're just starting out, you'll want to make sure to choose very carefully.

Scantily clad women that augment my damage dealing ability?!? Why can't I have all three?
Another form of tweaking your character and your traps comes in the form of weavers, which unlock later in the game. Each level you are allowed to pick one weaver, each of which has a series of special bonuses arranged in a tree like fashion, where you must have bought the prerequisite to advance down the tree. I've always been fond of the Steel weaver, which improves my traps and guardians. Archers firing fire arrows are always great whenever there are fliers about, while turning up your physics traps so that they fling ogres, the biggest bad guys in the game, right into the pit of lava or acid with all the other guys, is well worth the investment. If you're not a fan of buffing your traps, you can choose another weaver that improves your weapons, or an eventual third that focus on your special magical weapons and abilities, like the flame gantlets. While it's costly to advance all the way down to the bottom, those bonuses always seem to pay off.

There are 24 levels in the base game, and 5 more in the game's second DLC, which range in difficulty by design from the incredibly simple, to the massively complex "holy crap how am I ever going to defend this??!?" If you manage to get through them all on this game's normal difficulty, you can always try your hand at nightmare mode, which amps ups the enemies and gives you only a handful of seconds between waves. Plus, you can always try and go back and get that perfect 5 skull score, so there is plenty you can play through again here.

Death corridors are so much fun.
All in all, OMD! is a great game. For $6 I got the game and both DLCs, yet that gave me 17 hours of game time just getting through everything on normal, since I'm not insane enough to try nightmare. There are some issues with it, mostly related to running an SLI configuration (even if you're running a single card, like my GTX295), but disabling SLI lets you bypass all of that. Worth picking up, at anywhere between $10 and full price, and you should have a good time defending rifts, killing orcs, and laughing at the level intro/outro humor of this game, as well as little comments by your character, like "making orc salsa!" or "this will hurt me more than it will hurt you...no, wait, other way around." So jump on this one the next time it's on sale - it's 9 out of 10.


So, the final breakdown:
Score: 9/10
Suggested Price: $10+ (with DLCs)

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