Raining goo balls! |
Each level follows the same premise: take those fun loving
goo balls and build yourself a structure to get to the pipe that acts as the
exit for the level, but make sure you don't use all your goo balls, because you
must get a minimum number of goo balls to the pipe to continue. The levels are
all drastically different, sometimes requiring your to build a bridge, or a
tower, or navigate between spikes or spinning kill blades that will destroy the
goo balls, all of which is complicated by the laws of physics, or at least a
simplified version of it, because if you build too far without supports or
counter balances, well, those mighty goo balls just aren't strong enough.
This one you build and build, pushing the orange ball higher and higher, until she gets to the crushing unit at the top. |
In addition to levels that present you with drastically
different challenges are the differences in goo balls themselves. As you
progress you'll stumble across more and more types of goo balls, each with
their own unique properties. The basic form of goo ball must connect to two
other goo balls, no more or less. Different ones may attach to drastically
more, making a strong structure, or only one, allowing you to make a rope to
wake up some other sleeping goo balls. Others are reattachable, or have special
properties, like balloons which give you critical lift, or skulls that are
immune to the death spikes would otherwise inflict on your precious goo balls.
The result is some pretty interesting combinations, like one level that
requires you to take a reattaching spiky goo ball to secure another group to a
rotating platform, which you must keep working higher and higher, adding in
skulls to keep your group from tipping over onto spikes. So no, World of Goo is
not your typical tower building physics simulator.
I tried this level on my phone once...it didn't go well. |
World of Goo is an oldie but goodie, and by old I mean it
came out in 2008. This is yet another game I played long ago, taking it to the
brink of completion, and then failed to carry through with two levels to go.
Since then I have purchased it numerous times through bundles, and have started
it on multiple devices, most recently my phone, which is what encouraged me to
boot it back up on the PC - to finally finish what I had started. Back when I
got it, right when it came out, it was a full $20. Now it's $10, but with it's
habit of appearing in Humble Bundles, or just seasonal sales, you could get it
for a lot less. I wouldn't recommend going below $5, because it is a quality
game with great gameplay, good art, and fantastic music, and with 6 hours of play
time, though without too many issues since I had done all the levels before,
and avoiding the appropriately named OCD challenges, it's a great game - 9 out
of 10.
So, the final breakdown:
Score: 9/10
Suggested Price: $5
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