The art style does have a certain kind of charm. |
Dramatic introductions aside, Puzzle Agent plays like a
point and click adventure game, but instead of having an inventory and
attempting to figure out what goes where, or who you need to bring this
particular item to, your progress is metered by puzzles. They are everywhere in
this game, and you'll find that people won't talk to you until you've helped
them with their problem, such as finding the correct fuse for a neon sign or
properly arranging food on someone's plate. Successfully completing a puzzle
will unlock dialogue options with someone that might otherwise remain silent,
resulting in forward progress, though there are a number of optional puzzles as
well. You'll also want to keep an eye out for gum, of the already been chewed
variety, because you can use that to get a hint if a particular puzzle is
giving you problems.
A pinging system helps you find options you might otherwise overlook. |
There are a total of 37 puzzles in the game, which could
easily fool you into believe that is a lot. Unfortunately, there are several
that are just the same puzzle, but harder. One requires routing Agent Tethers'
snowmobile around a map, and since it is so icy, the only way to charge
directions is to ricochet off of logs you place around the map. You do this
same puzzle three times, to varying degrees of difficulty. Another is a number
of puzzles that require you to distribute weights amongst various birds, where
each type is limited to how much it can carry. This puzzle also occurs in
multiple forms. Repetition isn't necessarily a bad thing, and is pretty
important with puzzles (how else will you learn?), but it would have been nice
if the game dropped one or two of the jigsaw puzzles in place of those word
problems, or just something a bit different. Still, it is nice that there was
some variety in the puzzles available, it's just unfortunate that there wasn't
more.
My reason for acquiring Puzzle Agent was simple: I played a
bit of Puzzle Agent 2 for a contest, enjoyed it, but didn't want to progress
any further without taking on the first one. That's good, because the first
game is a bit short, and seems like it ends abruptly, though given what the
secret of Scoggins is, I can't blame Tethers for wanting to get the heck out of
there. I managed to complete the game in a single sitting, which is not what I
was expecting to do, because the game takes around 3 hours to complete, if
you've got a mind geared towards puzzles. The normal cost of the game is $5,
but I would suggest waiting for a sale so it's $2.50, though it's not much of a
price difference, so maybe you just get it now and burn through it. Just know
that this game can best be described as a combination of entertaining, bizarre,
and at times, difficult - 7 out of 10.
So, the final breakdown:
Score: 7/10
Suggested Price: $2.50
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