Assuming you’re still with me, I’ll dive right into the
setting. Jamestown
takes an old film style approach to telling a different version of the 1600s.
Rather than the New World being the Americas,
the New World is Mars. Your enemies are the
Spanish Conquistador and his allied Martians. The characters you’ll meet and
the places you’ll go will be right out of history, with names like John Smith
or the lost colony of Roanoke
coming up. It’s a fun little thing about the game if you paid attention during
your U.S. history class,
that is, assuming you’re from a part of the world where you actually took a U.S. history
class.
Yep, old film style story telling. Got to love black and white drawn out explanations of what is going on. Kind of like my reviews. |
Mechanics wise the game is pretty simple. Make it through a
level without burning up your extra lives and continues (when in single player
mode), defeat the boss, and you’re golden. However, that sounds a lot easier
than it actually is. The game is pretty good about tossing a variety of enemies
at you dependent on the level you’re playing, such as swamp creatures that fire
off a chain of energy balls or flowers that will explode, setting off other
flowers nearby, if you’re not fast enough at taking them out during a mission
where you’re looking for the Lost Colony, or squid like Martians rampaging
through the cornfields and attacking red coats when you make your entrance. At
times you’ll face greater threats than just enemies, as the walls of a Martian
temple open and close, creating paths for you to move – or crush you – as you
progress, which of course you must, due to that whole screen scrolling thing.
Thankfully you are not defenseless against all of this.
There are a total of 4 ships in the base game, with an additional 3 and random
ship if you get the Gunpowder, Treason, & Plot DLC. Each ship behaves
differently in the way it attacks and its special abilities. For example, the
Gunner ship’s unique ability is an independently targetable turret, making it a
great choice for strafing sideways, out of your target’s line of fire, while
still doing damage yourself. Beam is another good base ship, whose special
ability is a massive damaging beam you fire directly in front of you. The DLC
ships are a little bit flashier, and include things like the Gunpowder ship,
which fires regenerating bombs, or Ghost, which allows you to place a copy of
your ship that will deal a good amount of damage both fore and aft of it,
though it does drastically limit the damage you can do with your own ship.
Guy Fawkes has his Treason ship, which fires missiles. Not a bad choice, but not my favorite. |
While killing things before they kill you is a very good
option, you aren’t without a defensive measure. There is a mechanic called
vaunt. To use it you must first fill up a gauge with what I’d describe as
golden hex nuts (as in nuts and bolts) and gears that your enemies drop upon
defeat. You can then vaunt, which creates a temporary shield that will destroy
all incoming fire and giving you quite a few points in the process. At that
point you’ve got two options. You can either press the vaunt button again for another
small period of invulnerability, or you can keep the bar from draining all the
way back to zero, which will give you major points the longer you keep it charged,
but also prevents you from using the shield again if you want those points.
The points you score during a level become particularly
important when you want to purchase new ships or a few other goodies, like the
Gauntlet challenge mode, which is playing the entire game on one set of lives,
or for acquiring the extremely wacky Farce mode, which replaces all the story
intro/outros for levels with something it seems a young child with an
overactive imagination would come up with. There are really just two things you
can do to increase your score - do better in a level or play at a higher
difficulty setting for an increased end of level multiplier.
There are a total of 5 difficulty levels, but to actually
progress in the game you’ll need to pretty quickly step up to the challenge
presented by the higher difficulties. That’s because to unlock certain levels
you’ll need to have beaten all the proceeding levels on a specific difficulty.
This will actually have you replaying most of the levels several times, because
there are multiple steps up throughout the short 5 mission game, and if you
don’t know that going in, like I didn’t, it will be one of the things that
pretty drastically adds to your play time. That, or just generally being bad at
the genre, like I am.
Ultimately it’s the shortness of the game that is its most
obvious flaw. Graphically, the story the game sets up, all that stuff is fine. If
it weren’t for the fact that you’re required to go back and beat the whole game
on all but the medium difficulty then you could probably polish it off in 30-40
minutes. Instead it took me 4 hours to get through it, with plenty of time
spent struggling to make it through a few of the levels at that high difficulty
setting. You could try and extend your play time through multiplayer, up to 4
people locally, which you can do with a controller, keyboard, or mouse, and
that does change some of the basic mechanics of the game, such as changing the
lives/continue mechanic and making so that once you die the other players must
remain alive for a set period of time or grab a certain power up to bring you
back to life.
Staying alive can be a difficult task. Using vaunt appropriately can help with that. |
All in all, that game isn’t a bad way to spend a bit of your
time, though it is something you could end up more than a bit frustrated with
as you die one attack cycle away from beating the last boss for the 10th time.
I actually picked this up as part of a Humble Bundle back in 2011, but I would
recommend you get it for $2.50, as it is so short. You might want to also get
the DLC, but it’s not a big deal since it’s just some extra ships. The
soundtrack also is a nice little addition, but something I wouldn't go out of
my way for. Maybe get the entire package for 75% off at $3.74? As for the game
itself, it's a respectable above average experience- 6 out of 10.
So, the final breakdown:
Score: 6/10
Suggested Price: $2.50
*****
For more Jamestown,
check out this collection of screenshots otherwise unused in this review. Click
any one for a full sized image.
No comments:
Post a Comment