Poker Night is simply a no limit Texas Hold 'Em game with a
"celebrity" twist. Texas Hold 'Em is that version of poker where each
player is dealt two "hole" cards, which he or she can use in
conjunction with five community cards to make the best five card combination
possible. After each player is dealt their hole cards, a round of betting
ensues. This is followed by the "flop," when the first three community
cards are placed on the table. Another round of betting follows, then the
fourth card comes out. Ditto for the fifth card, which then opens the way for a
final round of betting. It's an interesting game because you always know at
least three of your various opponents' cards, so you can somewhat figure out
what they have and then use that to your advantage. Or just freak out about the
different hands they might have that could beat the pair you are trying to
bluff your way to victory with.
This is how bluffing usually ended for me. It is also worth noting that this was the first hand of a tournament. |
What makes this game stand out from your average Texas Hold
'Em game is the addition of the four "celebrities." Those would be
the Heavy from Team Fortress 2, Tycho from Penny Arcade, Max from the Sam &
Max series, and Strong Bad from Homestar Runner. Each character has a unique
personality and plenty of back and forth banter with the other characters that
make the game enjoyable. For example, Tycho might slide into a bit about how
he, uh, fancies giraffes, which is a running gag from the web comic he comes
from, much to Max's horror. Strong Bad will invite the Heavy to live with him
so long has he kicks out the old lump currently occupying the room. If you play
long enough you'll even be privy to some real gems, such as one I stumbled upon
when the Heavy went into a show down with Tycho, and was winning with three
10s, a jack, and some other card, to Tycho's two 10s, two jacks, and some other
card, when it turned out the last card was also a jack, giving each player a
full house, but putting Tycho's jacks with 10s ahead of the Heavy's 10s with
jacks. At this point the Heavy said, "What?!?! I WILL NOT LOSE TO LUCKY
COWARD! I KILL YOU!" and then proceeded to flip the table over, pull out
his minigun, and spool it up while screaming. When the table was set back up,
the Heavy looks straight into the camera and says, "Deal new hand
now."
There are a couple of bonuses if you play long enough, in
addition to finding those rarer lines. Each character has a unique item that
they will occasionally use for a buy in, in place of the normal $10,000.
Whoever eliminates that player gets the item, which means you need to be the
one to knock them out of the tournament. This will then get you the item, which
is just a cross promotional item for Team Fortress 2. As for unlocks that are
actually relevant to the game you're playing, you can unlock new decks or
tables as you win enough tournaments. This mostly changes the visual of the
games so you aren't looking at the same old thing for hours on end, but if you
do use certain tables you'll unlock an additional special effect. A Penny
Arcade table turns everything black and white. A Team Fortress 2 table gives
the Heavy a poker dealer's hat. Strong Bad's table switches his skin to an 8bit
pixilated style, while Max's makes him a skeleton. One of the last unlocks you
get is a table that will turn on all these effects at once.
Things do get tricky if you combine the TF2 cards with the black and white Penny Arcade table. There were far too many times I thought I had a flush because clubs and spades kind of look alike. |
The game isn't a bad way to kill short bursts of time.
You're really just playing poker, so you must be at least partially interested
in that to even consider getting this game. The dialogue is great, and you can
change it's frequency, but at the same time I was plenty sick of some of the
basic lines by the time I finished, even with the chit chat set to medium,
because I got to the point where I wanted to punch Max every time he talked
about writing a bad check to Flint Paper. I played for an incredible 21 hours
before I unlocked everything, which only takes 21 wins. This is largely due to
my inability to fold cards when I was unable to bluff someone out of a pot.
Even given all that time there were a few lines I only heard once, like the
Heavy flipping the table, so there are reasons to keep playing.
Poker Night at the Inventory isn't a bad game to pick up,
even at the usual price of $5, though I've seen it at half that on sale. It's
just that there really isn't too much to the game, since its just poker and
all. Sure, I would like to fantasize about the $450,000 I've won in the game,
after going $40,000 in the hole initially, but I'm smart enough to realize that
success in this game is in no way indicative of what I'd do in real life. In
the end I think I'll just stick with this game, or perhaps try out Poker Night
2. As for this game itself, it is a respectable above average - 6 out of 10.
So, the final breakdown.
Score: 6/10
Suggested Price: $2.50
*****
For more Poker Night at the Inventory,
check out this collection of screenshots otherwise unused in this review. Click
any one for a full sized image.
I enjoyed it, enough to pick up the sequel sometime but my price limit for something like this is closer to $2.50. The content just isn't there to justify any more.
ReplyDeleteI've actually started playing Poker Night 2, for all of the reasons listed in the first paragraph of this review. A few things are pretty different about it that are immediately noticeable.
DeleteComplete redone unlock system for both cross promotional items and decks, felts, and chips. The inclusion of a second style of poker - Omaha - which gives the game some variety. Higher production value with things like background music that includes the intro song to Borderlands 2. A tell/drink system to make things easier. And, finally, that the game is much harder than 1. It took me several hours before I won my first game, which only back filled the financial hole I dug a little bit.
The game does still suffer from over using lines, particularly the more basic ones about checking. Though, adding a fifth character in the form of GLADoS helps a lot.