Like so many other games in my collection, I really don't
remember picking up The Witcher - not when, not the motivation, not even how
much I spent on it - and so it remained in my games list for a while until
someone suggested I play it. I thought, "Sure, why not? What could it hurt
to try an RPG every now and then?" I had no idea what I was in for, but
luckily found myself playing a great game.
You take on the roll of Geralt of Rivia, a legendary
Witcher. Witchers are trained in combat from a young age, learn the art of
brewing different potions, bombs, or weapon coatings, master some basic magic, and
have their bodies altered through the use of mutagens - all with the goal of
protecting humans from the monsters that roam the earth, though if you want them
to do work for you, you'll have to pay. Sadly, you've lost your memory, so
you'll have to pick up a lot of those things from scratch.
|
And when I say a lot, I do mean it. This is just one page
of your talent tree. |
After stumbling around in the forest, you are eventually
discovered by a few friends, who bring you back to the witcher strong hold.
Unfortunately, witchers are a dying breed, hated, and even hunted, for being
different. Their limited numbers makes them vulnerable, and shortly after you
come to someone takes advantage of that fact. Things do not go well during
that confrontation, as your enemy is very well organized. You later come to
know them as the group Salamandra, led by a powerful mage who has a keen
interest in mutation, such as those that make the witchers such fierce
fighters, but who also seems to lack the necessary Latin influences to justify
naming his criminal organization Salamandra. When the dust settles, things
don't look too good for the witchers, and so they split up and scour the
continent for that which has been taken from them, and those responsible for
the act.
When the game starts in earnest (so far I've only covered
the prologue), you'll find yourself in a town that is under siege by demonic
forces - in this case a monster that looks like a green flaming dog, which is
led by a particularly nasty hellhound. To progress to the next chapter you'll
have to do a bit of detective work, talking to the various townsfolk for clues
about what is going on, exploring certain areas such as crypts or caves, and
basically sticking your nose into everyone else's business. In addition to that
main quest, there are also plenty of side quests you can encounter. There are
basic ones that just require you to kill a certain number of monsters, or bring
someone a few alchemical ingredients that you acquire by extracting them from a
specific monster, though that only happens if you have previously gained a
journal entry about that monster. Information like that can be acquired in a
number of ways, such as talking to the right people, providing someone with the
right gift, bribing someone, entering a drinking game with someone and not
passing out, or finding a book that get's you the information, either by
purchasing it from a book seller or searching through every chest, wardrobe,
and barrel you come across.
|
Some people have very useful information, but it's not
easy to get it out of them. |
Of course, you'll find plenty of interesting things during
your searches on these quests. You'll discover there is a gambling game within
this game, which is a side quest and a nice way to generate a bit of extra cash
to fund the book buying you'll be doing. Some quests will only activate if you
discover a certain item, such as is the case when you kill a trophy monster,
which you are then rewarded for if a large sum of money, as well as completing
progress towards a metaquest that the game doesn't tell you about, and you'll
only discover if you use a cheat sheet or get lucky and complete the whole
thing accidently. Another form of quest, or rather more of an accomplishment,
you could easily overlook in the massiveness of this game are all the romance
cards you can acquire, done by persuading the right young lady to...um...accept
you. There is even a relationship option later in the game, but that didn't
stop my version of Geralt from having a tryst with a pair of nurses.
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You can guess where this one is going... |
You'll be doing a lot of detective work in this game, and
not all of it for a quest. Those alchemical ingredients serve a purpose for you
as well, as you'll need those for your potions, bombs, and weapon coatings,
which, depending on your chosen level of difficulty can be an integral part of
the game. You see, when it comes to fighting monsters (which you'll be doing
plenty of), particularly the large ones, you'll find the preparation is as
important as the actual fighting. You'll need to collect ingredients via drops
from monsters or gathering the pieces you need from flowers - both of which
require knowledge before the fact, from books or other sources - and also
acquire the recipe, which you get in much the same way you get all your other
information in this game. Since I played the game on normal, in which alchemy
is helpful, rather than hard where alchemy is required, I would generally focus
on potions and bombs. There are some potions that you should always keep with
you, such as ones that increase the rate at which your health regenerates, or
one that allows you to see in the dark of caves or crypts. Others were less
necessary, but very useful, such as one to increase the rate your endurance
regenerates, which I expend a lot of to use magical attacks during big fights,
or one bomb that sets down a layer of combustible gas. That last one is just
plain fun. Just be careful how many potions you drink, because they come with
the negative toxicity effect if you drink too many at once, which is just not
good
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The crafting screen, which can only occur while
meditating by a fire. |
So that gives you a taste of questing, alchemy, and some of
the incentives for being thorough when searching through each chapter of the
game. But what about that combat? Well, in this game, it's pretty simple. You
have, after a time, two swords. One is a steel sword which you use to kill men,
and there is plenty of that in this game. The other is a silver sword which
does more damage to monsters. In addition to different swords, there are three
different combat styles, which you switch based on who you are fighting -
strong, fast, and group. It's pretty simple really, when you are fighting a
large enemy you want to be in the strong style, while fast enemies require the
fast style, and so forth. This is something you should pretty quickly grasp,
and if you're still uncertain, you can just look at the combat messages on the
screen and realize you are missing all your attacks in the strong style because
your enemy is too fast, or your enemy is parrying your attacks because you need
to be in the strong style.
In addition to using your sword, you also have the ability
to use signs, which are a basic form of magic. There are a total of 5 in the
game, though I found I really only used two - one that harnesses the wind to
knock down enemies, which makes for a very easy kill, and another which blasts
a wall of fire in front of you. The others are nice too, and all have the uses,
but I found few things could resist fire. One lays down a trap that will deal
damage over time to any enemy standing in it. Another allows you to shield
yourself from damage for a brief time, which is perfect if you need to use a
potion. The final one allows you to turn one foe into a friend for a period of
time, which is great when you're fighting some stronger enemies. Specific
signs, as well as your different attack styles with each sword, can all be
upgraded as you level up, as seen in the talent screenshot towards the top.
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Not counted as a weapon: your sharp tongue and quick wit.
Though it is good for getting those romance cards. And a fat purse. |
To be fair, that's mostly just more preparation, but it's
still critical to the combat. Actual fights, all of which take place in real
time right out there in the open world, are simple. A left click of the mouse
attacks with your sword and style of choice, both of which can be quickly
changed by hitting the correct key or by pausing the game and using the mouse
to select them, and a right click uses your current sign. It really is just
that simple, though you can do things like do a back flip over your opponent,
run away a bit, and then charge up a wall of fire. Then, when your enemy get's
close, and is hopefully burning, start chaining together a combo with your
sword, which just requires you to successfully time your next attack. Don't
worry, you'll see a little sword icon on your screen for something you can
attack, and it will change when it's time to hit that mouse button again to
continue the combo. If you do it too soon, you'll interrupt your attack, and if
too late you just missed it. Either way, the combat in this game is very simple
and straight forward.
|
You'll probably pause the game when you want to drink a
potion or drop a bomb, though, depending on your armor, you can have a quick
slot on the left side of your screen. |
While the combat is enjoyable enough, the story is pretty
good, and the detective work, while long, is still pretty rewarding, what makes
this RPG stand out is it's choice system. I've played some other games what
have a choice system, such as Mass Effect, but generally the result is always
immediate - do you leave crew member A or B to die here? That's not the case
here. Many choices that you make will have lasting consequences. In one chapter
you are asked to defend some supplies from monsters, but when you complete that
task an Elven rebel approaches you and asks for some of those supplies, stating
that his people are starving. Despite the unease between humans and non-humans,
which is part of that human zeal to destroy that which is different, including
witchers, I sided with the non-humans this time, feeling that I couldn't let
those people starve. Later, much later, that choice came back to bite me in the
rear when I discovered those supplies included weapons, which were used to
murder someone I needed to talk to complete another quest. There really was no
way to foresee that outcome at the time the choice had to be made, and that's
just one in a game full of them. Do you side with the rebels and support their
right to life, despite hints that it might result in a war or even genocide, or
a fanatic order that has questionable origins, but increasingly seems to be
devoted to defending humanity, fighting monsters, be they cockatrice or
non-humans. Sometimes you can dodge the issue, delaying your choice or attempting
to remain neutral. At other times, you are forced to decide, and the result,
even if it seems like it's the best possible choice, isn't always pretty.
|
Unfortunately, I couldn't always make the choices I
wanted to either. I mean, I just want to be friends with everyone. |
Even though I greatly enjoyed The Witcher, there were issues
with it that detracted from the experience, both aesthetically and technically.
Aesthetically, it'd be easy to cite the dated graphics, but the title is from
2008 and there are mods to fix that (though I didn't use any). Likewise, the
sometimes odd movements of character models (no motion capture here), was a bit
jarring at times, but again, I can let that slide a bit. Rather, I take more of
an issue with the voice acting, as it seemed that many times whoever was hired
to play a certain character must have missed a line or two on the day he or she
came in, and so those lines were later read by another person. It's more than a
bit odd when a major character during a chapter suddenly switches from more of
a French accent to something closer to that of an American doing a poor French
accent. Though, given the game's massive size, I can even let this one by.
The technical issues were more the problem, as they always
are, and not unique to just myself, but also not the same for everyone. Mostly
it crashed, a lot. This would generally happen during loading screens, and when
half the game takes place in a city where you are constantly entering and
exiting houses, well, that's not good. Thankfully there is a quicksave
function, but when each save is about 18 megabytes, and you have over 500 of
them by the end of the game, you end up creating this huge slowdown whenever
you go to the load game screen, since it needs to process over 9 gigabytes. If
it hadn't been such a good game in other respects, I might have gotten a bit
feed up with it. Actually, I was quite feed up with it, but the game was
engaging enough I stuck with it, and generally did not encounter too many
issues outside of chapters 2 and 3. There are solutions out there, but none
seemed to work on my operating system, which might have been partially to
blame, as it is outside the recommended system requirements.
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The most I changed about the game was setting names to
always be on, which is useful when hunting items, or to be aware of enemies. |
Overall, I would say The Witcher is a great game, bordering
on exceptional with the way it presents the variety of moral choices it does.
The combat may be simple, but is also easily approachable and fun. The rewards
for exploration and being a completion freak are really nice, since you can
find some great new weapons or armor if you stick it out. Or just come across
useful information if you realize that that one woman in a bar will tell you about
monsters, adding them to your journal, if you bring her a glass of milk, or
that this spoiled woman wants a diamond in exchange for services rendered. It
might almost help to consult a guide just so you don't miss too much. I didn't,
but did check one out at the end, and I realized I missed out on a fair bit,
which just drives home how much content is in this game, considering I put over
50 hours into it, and if I had the time, I would want to play through it again
just to make the opposite choices and see where that goes. The full price for
this game on Steam now is $10, and I'd be more than okay paying that, but it's
possible to wait for it to go all the way down to $2.50 during special sales.
As an added bonus, if you get the sequel, your save file can be imported,
though I haven't gotten around to it yet to see what exactly transfers over,
but with a system like this game had, I've got my hopes up for something great,
because this is a great game in and of itself - 9 out of 10.
So, the final breakdown:
Score: 9/10
Suggested Price: $10