Unfortunately, I've never played the first game, mostly
because it was never released on PC. To complicate things even further, I've
never read the comics either, so I had no idea what the heck the background for
this game was prior to jumping in and playing it. Thankfully, there is a
"previously on The Darkness" that fills in the details, such as how
the Darkness is the evil force that has existed since prior to the utterance of
"Let their be light." The Darkness stuck around though, essentially
being the worst demon to continue walking the Earth, and it manifests itself
inside various hosts, passed down from father to son, which is how the
protagonist Jackie Estacado acquired it. Of course, playing host to evil
generally doesn't work out for the host in the end, and that was the case from
the first game where the mafia Jackie worked for turned on him, and in their
attempt to get him, they nabbed his girlfriend Jenny, and threatened to kill
her. Jackie didn't like this one bit, but the Darkness feeds off of death and
disappear, so it prevented Jackie from doing anything else, and he got to watch
his lifelong friend die. Flash forward a few years, and you find that Jackie has
kept the Darkness locked up, but a hit attempt changes that, and now, all hell
breaks loose.
Hallucinating that your dead girlfriend is dancing in an empty restaurant is probably a bad thing. |
Without giving too much of the story away behind The
Darkness II, you set out to uncover just who was behind a very serious hit
attempt, marshalling the mafia forces you control to hunt down information that
might be useful. While at first it just seems like it was some lesser family
making a play, it quickly becomes clear that the real enemy is something far
more sinister - an organization known as The Brotherhood, which is heavily invested in the battle between the Darkness
and the Angelus, which is the opposite of the Darkness. The Brotherhood seeks
to use artifacts of great power or other tools to harness either of those
entities for it's own ends, such as creating super soldiers to rule the world
with. Basically, you are a somewhat good guy with a really powerful bad guy
tugging at the strings, in a battle with some other bad guys that want to
become the baddest guys. Got it?
Of course, the bad guys also look evil, so that helps. |
Story aside, which is actually pretty good, covering how
Jackie struggles with what is real and what isn't, all the while trying to stay
alive and stop this secret organization from destroying him and everyone around
him, there is the issue of gameplay. The Darkness II is an FPS, but it has it's
fair share of twists. From the basic FPS side of things, it's nothing too
special, maintaining a limited selection of weapons that gradually increases as
you go along, and allows you to carry three weapons at a time - two smaller
weapons ranging from pistols to submachine guns, and then something larger like
an assault rifle or shotgun. You can also dual wield the two smaller weapons,
resulting in four different choices at a time. In that respect, the game is
entertaining, and doesn't try and be too realistic (really, you're going to
dual wield submachine guns?), but it's not like the weapons make you feel like
a god or anything, where a single shot to a foot kills an enemy.
What does make you feel like a god are the powers you gain
by using the Darkness, which is the twist that makes this game stand out. At
first you'll gain access to two tentacle arms that allow you to do things like
grab enemies, pick up and throw objects, pull doors off their hinges, or just
slash through obstacles, all while your hands are holding two elegantly carved
pistols. There is also the Darkling, a funny creature that wears a union jack
shirt, spiked dog collar, and cat skin hat, that will help attack your enemies,
acting as a distraction by pulling on their leg or something similar, giving
you an opening to attack.
Those tentacles are also good for doing things like holding up car doors or riot shields to provide you with a bit of cover. That is until you decide to fling them at an enemy and slice him in half. |
The Darkness gets more interesting as you upgrade it. You
see, you're awarded points for kills, and more points for the more stylized
kills. Shooting an enemy gets you a few points. Grabbing your Darkling and
flinging him through the air to maul your enemy's face and then shooting him
gets you more points, in this case a Darkling Assist. Slicing them in half with
a fan or car door is worth several points, just as is impaling them with a
piece of steel rod you found sitting around in a construction site. Executions
are another good method, which require first stunning or generally weakening an
enemy, and then grabbing them. Instead of throwing them into their buddies,
with is a perfectly acceptable strategy when they are all shooting at you, you
can execute them in the most graphic ways possible, such as pulling them apart
like they were the wishbone from your Thanksgiving turkery, appropriately
called a Wishbone. There are four possible executions, that along with each
having a few different animations, have four different benefits, such as
eating your enemy's heart to restore health (which you can do to dead enemies on the
ground as well), regenerating a bit of ammo (which is a nice feature if you've
finally found a gun you really like), lessening the cooldown on a few special
abilities like one that disorients enemies for a while or another that
increases your bullet damage, or generates a shield in front of you for a short
period of time that functions just the same as car doors and other shield like
objects.
So what you do is take the points you gain from all these
fancy maneuvers, and those extra ones you gain by picking up the secret items
called relics stashed throughout each level, and you spend them in a talent
tree system. The tree is broken up into four different categories, focusing on
things like gunplay, executions, two special cooldown abilities, and the cool
things you can do with your tentacles, like having the chance to pull out a
black hole in place of an enemy's heart, and then use that like you would
expect to use a black hole.
Black hole where someone's heart should be. Hmmmmm.... |
Of course, there is always a catch, and just because while
the Darkness makes you feel like a god, doesn't mean you actually are one. This
is most evident when you step into the light, and the darkness retreats. That
means no tentacles, no darkling, no health regeneration or other superpowers -
you're just as vulnerable as any other guy with a gun. At first this doesn't
mean too much, because the only time you'll be exposed to a bright enough light
source are the occasional lights scattered around a level or the more dangerous
generator powered flood lights that might act as a trap once you are lured into
an area. Then you enemies get smarter, bringing to bear things like portable million
candle spotlights, mounted on the shoulders of soldiers who usually work in
tandem with other grunts to disarm and then kill you. It's an interesting
tactic, and just another thing to be wary of, as you're otherwise trying to
slaughter increasingly powerful enemies.
The Darkness will let you know it doesn't like the light. |
The Darkness II is actually a pretty good game, albeit a bit
short, clocking in at around 7 hours even with taking the time to collect all
the relics for the maximum number of upgrade points. I enjoyed the story of
love and loss, revenge, struggle with what is real and what isn't, and the nice
twist that shows up at the end. The art style fits well, especially considering
that game is based on a comic book, and generally it's all well done. Oddly
enough, it's probably the actual shooting portion of the game that is the
weakest, being nothing special without the addition of the Darkness related
abilities. I managed to get this off of Amazon not long after it was released
for $12.50, but that was 75% off back when the game was still full price most
of the time. It's a bit less now, so I wouldn't be surprised if you could find
it below $10, which is about the break even mark giving the surprisingly short
single player campaign. At that price, it's a much better investment of your
time and money than many other recently released shooters - 7 out of 10.
So, the final breakdown:
Score: 7/10
Suggested Price: $10
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