Maybe it sells because of the guns? |
Now, I've also never played Minecraft aside from a few jaunts into the free browser version, but from everything I've seen and read on the game, comparing Terraria to it seemed so natural. As I advanced through the game however, I came to realize how wrong my first impressions were. Yes, there are many similarities between the two, most notably in the "turn natural materials into blocks and then build things" aspect, but while it is easy to lump the two in the same genre, Terraria is certainly not a Minecraft clone.
The zombie attacks at night are just a coincidence. |
Officially, Terraria is classified as an, ahem, "Action,
Adventure, RPG, Indie, Platformer," and I guess that's right? Actually, this is a deceptively huge game, and
I've struggled with giving it it's due of a review, because there is just so
much to it, I've felt that some of my previous attempts (my virtual recycle bin
is full of 'em) failed to cover all of what Terraria has to offer, though I'm
not sure if that is a goal that will ever be within my reach - there is just
that much you can do.
One aspect of Terraira, the biggest actually, is what gives
it it's Action, Adventure, and Platformer designations, and that is the theme
of exploration. Once a world is generated, and you can determine which of three
sizes it will be, it is entirely up to you to decide what you would like to do
in it. Unless you're making a level into an art project, or even if you've just
made a level to farm a dungeon, you're going to end up doing some exploration.
Each world is divided up two ways: into horizontal strata, and again into
vertical environments. As you progress left and right through the world, you'll
encounter different environments, beginning with the forest, where you seem to
always spawn, and proceeding through a mix of jungle, desert, corruption, until
you eventually end up at the ocean that forms the ends of the world. You may
encounter other, more localized zones as well, such as meteor craters or the
dungeon, one of which exists in each world. As you pass through different
environments, everything changes, from the music, to the enemies, to the items
you'll find littering the ground. This will be important later on, when I get
to the part about crafting, because pretty much everything you can find in this
game is a reagent for something, so if you want, say, the Jungle set of armor
and corresponding weapons, plan on spending some time exploring the jungle.
The Ivy Whip, a three armed grappling hook that saved my life sooooo many times, is created from items found in the jungle. |
In and of itself, I found the exploring portion of the game
quite fun. It was always interesting to see what I would encounter as I
randomly tunneled about, largely because I didn't know what I was supposed to
be doing, but also because I'd usually spot something shiny off to the edges
that would immediately distract be from whatever I was focused on before. It
was difficult to remain alive in the earlier stages of the game, especially as
I journeyed into the jungle environment and suddenly was facing giant wasps,
annoying bats, and these vine like creatures that could project their bodies
through walls, limiting the amount of time you can damage them while also
making them particularly dangerous, since enemies will spawn just off screen,
even in areas you've already cleared, meaning that pretty much no where is ever
safe.
Eventually I progressed, largely through the game's RPG
aspect of crafted gear (which I'll get to in just a moment), and did much
better, except for the first time the Eye of Cthulhu spawned, which can happen
randomly until he(?) is first killed, because I assumed I was totally safe deep
underground since there would be no way he could phase through walls (in case
you're wondering, yes, yes he can). The addition of taking time to hunt down
more health, gear up, and acquire useful utility items like one that grants the
ability to double jump or rocket boots, or another that acts as three grappling
hooks in one, so that you can position yourself in mid air with anchor points
at there different spots, a la spiderman swinging from building to building,
made a world of difference in how easy it was to progress.
Where's Been Stein with Clear Eyes when you need him? |
Now, most of the items I got, with the exception of
accessories, were crafted, and there is a lot of that in this game. I mentioned
earlier how pretty much everything you find in game is a reagent in something.
Even something as benign as sand can be crafted, under the right conditions,
into glass. The crafting system is incredibly deep, and there is no way I can
come close to covering it in detail, so I'll just cover generalities about how
the system works. See, you generally need two different things to craft
something: the reagents, and the tools. The reagents come from all over; looted
from dead enemies, gathered from mining or chopping down trees, or found
growing wild above ground or in deep caverns. Tools you'll have to make, though
you do start with a basic array of items when you create a new character, what
you have are all gathering items, and that just won't cut it when it comes to
serious crafting. Rather, you'll make crafting stations, like the furnace to
smelt ore into bars, or the sawmill for advanced wood working. All these things
build off of one another to ultimately create an intricate crafting system.
Take the bed, which is an item that lets you change your
default spawn point, which is used in case you die or any time you use a
teleporting device to get out of trouble, as an example of just how complex
this system is. To make a bed, all you need is wood and silk for reagents, and
then you must be near a sawmill. Sounds simple, at least until you consider
where you get all of those. Wood you can gather from the get go, just find a
tree and take an axe to it. Silk is different, because first you need to gather
cobwebs, and then you need to be near a loom. Well, wait, where do we get a
loom? Oh, a loom is made from wood, and requires a sawmill, which we need
anyways. Perfect. So, a sawmill is made by combining more wood, iron bars, and
an iron chain, together at a workbench. Great, now it's time to make more
things, because aside from having to gather iron ore, and then smelt it at a
furnace, which in itself requires stone blocks, wood, and a torch, which comes
from combining gel from enemy slimes and more wood, all combined at a
workbench, we also need to make a chain which comes from iron and an anvil, and
the anvil comes from iron and a workbench, and the workbench comes from wood.
And I haven't even covered the quantities of the reagents you'll need just to
make one freaking bed from scratch, but I will say this - get wood, and get a
lot of it.
And that is why I made a crafting dungeon, so I can stand within ranges of all those stupid stations at the same time. |
Ultimately the system progresses, and these things build off
themselves to get to the top tiers of crafting. You'll find the same is true in
other aspects of the game as well, such as needing a better pick to mine higher
level ores, which in turn lets you make better gear to progress deeper, at
which point you'll need to gather the next tier of resources, and so forth. It
is for this reason that I mention the Terraria wiki, conveniently found here. You should also check that out to get an idea of just how much gear is in the
game, as it will also give you an idea of the scope of Terraria.
Now, normally I'm not one for self direction, and I could
show you several poor grades from courses which required that high degree of
motivation to succeed, such as art, but I set out on playing this game up to
the point where I had unlocked hardmode, at which point I considered it beat,
though there really is infinite replayability, such as grinding out better gear
or building beautiful structures (seriously, you should see some of the things
people have come up with). Still, I know I've only scratched the surface of
what is possible in Terraria, both in my own game, and especially here in this
review.
My sad attempt at making a castle proves to be about as solid as my average review :-( |
A hard mode that unlocks a ton of new stuff, from weapons
and gear to bosses. Levels of difficulty that range from permanent character
deletion on death, to all your items dropping where you died, to just giving up
your gold. All manner of weapons, from swords to bows, and then later to guns
and magic weapons. The discovery of NPCs that you'll unlock along the way, so
long as you make sure and build them a proper house. Invasions of goblins or
zombies and floating eyeballs. Terraria is truly a massive game that is
deceptively simple upon first glance.
I ended up putting over 50 hours into this game, most of it
offline and solo, but some with friends as well. Even given all that effort,
there is plenty left for me to do, should I ever wish to return to my
"World 1." At $2.50, I got a lot of bang for my buck, and I would
suggest picking it up at $5 or more. However, though I did enjoy the game, it
wasn't the same kind of enjoyment I have gotten out of many other games, such
as an awesome plot or heart pounding action found in other games, and upon
reflection, I would say that the way that the game grabbed me and pulled me in
was more akin to time spent playing an MMO, where you just want to farm out one
more item to make that weapon of awesomeness, and by the time you finally get
it, you realize it's been three hours. It was still fun, but time consuming to
make progress, and ultimately once you reach a certain point, there isn't much
more to do besides grind for gear or create works of wonder, though I've never
been a fan of Diablo, and the closest I've come to making anything beautiful is
to put some walls up for a castle like structure, and even that looks terrible.
In the end, Terraira, with so much to do, is an 8 out of 10.
So, the final breakdown:
Score: 8/10
Suggested Price: $5+
I would certainly advise going with a non-hardcore character (one that doesn't delete on death, as well as a smaller world if just to limit the space you can explore.
ReplyDeleteTo give you an idea of the time investment, you may notice in some of those pictures my character is purple, while in others, the armor is more golden. That's because I spent some time last night playing again, mostly taking pictures and some video for a potential video review, and decided I should upgrade my solo character. The time it took to mine enough of the high end pre-hardmode ore for three armor pieces, a pick, a sword, and a hamaxe, was about three hours. On top of that, I could use more of that same ore for a few other weapons, should I desire it, and it is not an easy thing to mine either, because it's all down in hell, where there is lots and lots of lava.