I was first introduced to the Warhammer 40k universe when I was looking for a new game to play and thought I might as well try this Dawn of War II game that was included in some THQ pack I had purchased. I had already tried another Relic game, Company of Heroes, and I liked their take on the RTS genre, particularly in the campaign, so I figured this Warhammer game would probably be well done. It of course was, and I particularly enjoyed the RPG/RTS hybrid they had come up with. More importantly, Dawn of War II generated an interest in me to keep any eye out for further games from the same universe, which brings me to today's game - Warhammer 40,000: Space Marine.
In Space Marine you take on the roll of Captain Titus, a
member of the Ultramarine chapter of space marines, who is dispatched to Forge
World Graia - a planet that manufactures critical war materiel - which has
fallen under siege by a group of Orks. This forge world is of "Absolute"
strategic importance, to the point that those on Graia aren't even allowed to
deploy their capital weaponry because of how it would negatively impact the
planet's output. Unfortunately, a sizable human force cannot make it to the
planet quickly, so Captain Titus and his fellow Ultramarines are dispatched to stem
the tide until the main force can arrive, estimated at some time between 5 and
37 days after the invasion commenced. And so, in a series of events that are
really, really cool, such as making your in game entrance by strapping on a
jetpack and rocketing out of a drop ship, past several other aircraft, until
you land on an Ork barge where you begin slaughtering those vile greenskins, you
get to soften up the enemy by securing strategically important targets and generally
killing anything that's not human.
I prefer the whole jumping out of a crashing dropship and rolling right into combat, but rocketing downward past broken ships is cool too. |
The story progresses from there, with one very big twist in
it. Eventually things get much more interesting when a third force shows up -
Chaos. From that point on the game has a bit more variety, since you're no longer
exclusively fighting Orks, and the Chaos forces do tend to provide a bit more
of a challenge, particularly the Chaos Marines, which are, if I understand this
correctly, Space Marines corrupted by the dark chaos gods.
Apparently the Chaos forces are related to Half-Life 2's combine. |
While the firearms are nice, and you can occasionally do
something really cool like rip a turret off it's base and use it as your own
heavy weapon, I found that the majority of the time I was engaged in close
quarter's combat. The reason for this is the way health functions in this game.
You see, there are no health packs to heal you, and at best you have a shield
that will regenerate over time, so there isn't much point in hiding behind some
boxes and waiting it out. Instead, if you want to fill your health bar back up,
you need to pull off a few executions. You do this by stunning an enemy, and
then hitting the appropriate key to finish them off, always in the most graphic
fashion possible. Bigger enemies are harder to stun, and may require larger
weapons to whittle them down or the use of a grenade or combo, such as chaining
together several hacks with your melee weapon followed by a large AoE stun to
disorient several enemies at once. Unfortunately, this game's idea of a combo
is to attack 1-3 times and then hit stun, so it's not exactly the most
difficult thing to pull off. What is more of a concern is that you take damage
until the execution is completed, so while you are locked in the animation of
choke slamming an Ork and then smashing a hammer through his skull, you will
still be taking damage, all the while leaving yourself vulnerable, and if you
don't pay attention to how quickly your health is dropping or begin an
execution in time, you will die.
The funny thing is you're encouraged to do this, but I would have done it anyways. |
There are a few items in the game as well, such as those
that unlock and upgrade your fury ability, increase the durability of your
shield, and the occasional jetpack. Fury builds up as you kill and damage
enemies, and once it is full, you can unleash to do a variety of things, such
as drastically increase you melee damage, restore your health, or be used to
augment your ranged attack. Fury is important when you are faced with several
enemies at once, and can easily turn a dire situation into an assured victory.
What is far more enjoyable though are the jetpack levels. Here
you are able to fly up into the air for a short period of time, reaching new
heights, and then, if you choose, rocket back down to earth and stunning every
nearby enemy. In many cases the jetpack is paired with the Thunder Hammer, the
most powerful melee weapon in the game. When the two are combined you can
quickly fly around the map, targeting groups or the largest threat with your
jetpack impact, and then finishing off even the largest enemy with a good melee
combo. This is probably my favorite portion of the game.
Yeah, this is just plain awesome. |
My biggest complaint about this game is that it, quite
frankly, gets old after a while. Slaughtering Orks is fun, especially at first,
and the game mechanics that force you into combat rather than simply retreating
to cover and waiting while your shield recharges are a breath of fresh air, but
given enough time I couldn't help but feel that much of the game was the same:
enter a small area where you are swarmed by a smaller group of Orks; defeat
them and then take on the next wave, which is larger and will contain some of
the next tier of Ork, such as those armed with guns; continue this process
until you ultimately face a very large group with many normal Orks and 1-4
very, very big Orks. That formula describes a large portion of the game, and
within each fight the strategy is pretty much the same, where you are pulling
off the game's simple combos to stun an area of enemies followed by grabbing a
few to execute for health, occasionally using your special fury ability when it
is up to deal massive damage, generally focusing on the larger Orks, and
regenerating some health that way. The number of enemies does add a level of
difficulty not normally seen in most games, and I spent plenty of time dead
because I underestimated the threat a couple dozen Orks could pose to me with a
Thunder Hammer. I will grant that point, that it really did feel like I was
taking on an Ork horde, watching as their Roks rained down from the sky and
then they came pouring over the cliff or out of the rubble. It's just after a
while the coolness factor wears off. Thankfully the story progresses and the
Chaos forces get involved, and the diversity that results is a breath of fresh
air that makes the game much more enjoyable.
Maybe for the sequel add more ammo? I love the power of the Melta Gun, but 10 rounds isn't remotely close to enough in most fights, and that might mean a bit less time in melee mode. |
One other, albeit minor, issue. You would think that after
the intro I wrote for this review, I would have invested heavily into other
Warhammer 40k games, coming to know the universe like the back of my hand. It
is true that I do own many of them - pretty much everything Relic has made, I
do believe - but I haven't had the time to delve into too much yet, so I'm not
really familiar with the universe outside of what is covered in Dawn of War. I
know Warhammer is huge, with plenty of different races contending for power,
each with their own idiosyncrasies, such as the Orks which are pretty much the
scourge of the universe when they get on a roll, or the humans that worship a
machine god emperor of some sort, but I couldn't go into much detail beyond
that. Due to that, I believe I am missing out on some great part of the story
in Space Marine, which would explain the struggle between the various races, how
the Chaos forces come into play, or things like the human's obsession with
skulls, the true importance of the Titan war machines, or the grandiose
architecture present on the planet, which I can at least appreciate for
artistic reasons but do not understand the logic behind it. It's also possible
that I didn't spend enough time exploring to find all of the hidden
collectibles, which provide you with recordings of various people on the
planet, and subsequently more background for what's going on, specifically when
you find Inquisitor Drogan's messages. While I ultimately did enjoy the story,
it just feels like there is a whole other layer I am not privy to.
In closing, I would say Warhammer 40,000: Space Marine is a
good game, one that is enjoyable enough in it's own right, though with a few
things that bothered me. After putting 8 hours into it, I eagerly await the inevitable
sequel, because the story does leave a bit of a cliffhanger, and I really,
really, want to know where they're going to take this next. I managed to pick
Space Marine up for $12.50 off of greenmangaming.com back at a time when the
lowest price elsewhere was around $20. I have since seen multiple locations where
it's more like $10, but I would be content finding it around the $15 mark,
because it is a solid gaming experience - 7 out of 10.
So, the final breakdown:
Score: 7/10
Suggested Price: $15
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