Saturday, February 9, 2013

RAGE

RAGE is the kind of game that I'll often cite as an example of why you should wait for a game to be reduced in price before buying it, and how in many cases it's not that long of a wait. Released in October 2011 for the now all too common $60, by the Winter Sale of the same year it was down to $15. It didn't stop there, as during each of the major Steam sales during 2012 it was on sale for $5, or, to put it another way, less than 10% of the original price. So I decided it would be a good time to finally get around and try this game, in hopes of discovering just what it was that caused such a massive price drop, as Bethesda generally doesn't cut their prices very much on their titles (Skyrim, a year and a half later, is still full priced) unless they are some kind of flop, i.e. Brink.

The story for Rage is one that shouldn't be unfamiliar to really anyone. Earth was hit by an asteroid, but apparently there was enough warning that several Arks were built and scattered about in the hopes that when they opened the planet would be habitable again, and these survivors would be the seeds of a new world. Of course, as during any post apocalyptic game, it turns out that the life ending threat didn't do a terribly thorough job, and so you awaken into a world full of chaos, bandits, and a few attempts at civilization. Also, don't forget the required evil overlord group with superior technology and dubious connections to some kind of mutant threat. From there things take a pretty predictable course over the life of the game, as you complete jobs for various individuals, unlocking access to the next town, and eventually being recruited to join the resistance to overthrow said evil overlord.

You'll know when you're getting a quest in this game. All that's missing is the XP and quest rewards icons, thought I'd like to point out that it might make sense to give someone the armor before you send them into a dangerous bandit hideout.
After you're saved from murderous bandits by an apparently good natured settler, you'll be told that he really stirred up a hornets nest, and he needs your help to kill all the bandits, in the form of a quest. You'll also, if you spend time looking around the settlement, discover things like collectible cards for one of this game's many minigames, the store that you'll become all too familiar with to purchase ammo or construction parts, and someone that will train you in the use of the wingstick, which is just one of this game's constructible weapons you can make from parts you find or buy, after you've acquired the schematic, producing things like RC cars with bombs on them, or sentry turrets.

That makes this game anything but a pure and simple FPS, and even then things played very differently from what I've experienced in the past. The weapon choices are all pretty stereotypical, covering the basics such as pistol, shotgun, something that looks like a modified AK-47 for an assault rifle, and a sniper rifle. Add to those the silent killer that is the crossbow, and then round it out with a couple of weapons from the technologically superior Authority - rocket launcher, machine gun, and something like a chain gun - and you've got a decent selection of weaponry.

The crossbow isn't effective in this situation.
In addition to your firearms, there are several weapons or special ammunition you can craft. Crafting requires knowledge of a schematic, either found or purchased, and a collection of parts that you can likewise find or purchase. For a direct weapon, you're looking at something like the wingstick, which I guess could best be described as a boomerang on steroids, and with a limited homing system. It's something you can assigning to a quick slot, utilizing F1-4 and the Q keys to select and fire it. Other useful offensive weapons include things like the aforementioned RC bomb or sentry gun, as well as EMP grenades or, my personal favorite, the sentry bot, which is a walking machine gun that can jump up over obstacles and tackle, and then impale, enemies, which is great when they are hiding behind cover.  There is also a selection of special ammunition you can make, ranging from mind control arrows, high damage pistol rounds, or rockets you can fire from your shotgun. To round out what you can craft, you'll also discover some personal augmentations or otherwise useful items, like bandages, an infusion that increases your max health, or an item which can be used to access certain locked doors.

The enemies you'll face come in three different types. The most common enemy you'll come across are bandits. Pretty standard stuff here, since you're faced with an intelligent, armed foe. They can be tough to kill, a combination of the lack of power of your firearms in general (not counting special ammo), things like armor on later enemies, and it seemingly taking multiple headshots to kill anything in this game, which forced me to use the sniper rifle more often than the assault rifle. The Authority forces are more dangerous than your run of the mill bandits, since they are well armed, have better armor, and have access to powerful technology like force field shields. It's with the latter that EMP grenades come in handy, as well as some of your better weapons, like the authority machine gun with armor piercing rounds. Mutants, the third and final type of enemy, are probably the most dangerous. They are not very intelligent, and generally only attack with melee weapons, but they are very fast and agile. They can quickly swarm you, dodging out of your line of fire or leaping off walls like some kind of parkour champ, suddenly switching from charging at you at ground level to coming down on top of you. Thankfully mutants are pretty easily dispatched, but they are definitely something to be wary of.

This is about as close to a mutant as I'd ever want to get.
You can break the world of Rage down into a few parts. First, there are the towns that you can enter, which are filled with shops, minigames, side jobs, and other events worth taking note of. There are also something like instances or dungeons, subzones that you'll head into on certain quests, and are usually where you'll find bandits or mutants have made their lair. Connecting all of these is the final area, the wasteland. It is a somewhat large, open environment, though not one you'd really want to spend any time in, and, thanks to your vehicle, you don't have to. There are four different vehicles in the game, which you'll need to traverse the expanse of wasteland if you want to have a chance of surviving bandit attacks, or generally making it from point A to B quickly, since there isn't a quick travel option in this game. You'll also encounter plenty of quests that require you to use your vehicle, or participate in races where you can earn special points that can be used to purchase upgrades such as better armor, weapons, better handling tires, and so forth. The races are only partly optional, as every now and then the main quest line will stop unless you win a special race. They can be fun in certain modes though, such as the rocket rally, which grants you points for capturing certain beacons or less points for destroying your competitors.

Racing isn't the only bonus for those completionists out there. Rage also includes a collection of minigames and special secrets, in the form of collectibles or hidden rooms. Some minigames are more basic, like a simon says game. Some are just a pain in the butt, like one that requires you to stab a knife between your fingers to hit a highlighted area, which is fine until you get to stage five which uses a randomized pattern rather than the set one of the first four levels. The most involved game is a card game that requires you to collect cards hidden throughout the game, and then use those cards to build a special deck. There is this whole system of ranged cards vs. melee cards, shields, healers, and so forth, which makes it pretty fun, and, as with all the minigames, a great way to earn some extra cash to feed your ammunition habit, since enemies often don't drop enough ammo to keep you stocked up. Another way to earn quick cash is by finding some of the secrets that litter the game. These can come in the form of special items, such as a Vault Boy bobblehead, that reference other iD and Bethesda games that sell for a huge amount of money, or just hidden rooms that are tributes to Doom or the devs. These types of things can be a fun little distraction from the rest of the game, and generally work to your benefit.

You'll do the races if you want to upgrade your ride. Also, that's Claudia Black from Farscape and Stargate SG-1. Other voices in this game that I recognized include John Goodman and the guy that plays the German fish on American Dad.
Okay, so that's the general idea of what to expect in Rage - shooter gameplay where the enemies are a bit tougher than normal, augmented by a crafting system to help you out in tough spots where you're pitted against either armored enemies or very fast ones, all capped off with a quasi open world and some vehicle combat and minigames to add some variety. Now it's time to tear all those notions of this being a good apart with criticism.

First off, the technical issues. These have plagued the game since release, and unfortunately have never been totally addressed. I run an nvidia card, so my issues were limited to single digit framerates for about a minute whenever I would enter the first wasteland zone, which is the area that connects all the instances and the main city for the first half of the game. That means every time I zoned out of the city or instance for any reason, which includes all the quests and side jobs that take place just outside the city gates or every race, I would have to deal with the massive drop in framerate. Furthermore, there are very few graphics options, and while there are benchmarks to help you determine if you can run a setting or two on high, the real nitty gritty stuff that you would expect to be able to mess with just isn't there. You used to be able to alter those things through the use of console commands, but apparently there was a patch released which disabled the console entirely, so you would first have to hunt down an unpatched exe. Thankfully I never had to deal with some of the other issues that litter the Steam forums for this game, because some of those do sound pretty bad.

These are your graphics options. There were plenty of useful console commands that you could use to improve your experience, with everything from an increased FOV to the ability to disable the HUD while taking screenshots.
Assuming you don't have any game breaking technical issues, or you can just force through them like I did with the whole wasteland fps drop, there are plenty of problems with the fundamental gameplay itself. From previews of the game I originally got the idea that Rage was more like Fallout 3 with bits of Borderlands thrown in, mostly in the form of vehicles and mutants that reminded me of the pizza cutter wielding bandits. Now I would say that isn't the case, and the game is much more of the pacing and style of Borderlands with some of the crafting system and overtones from Fallout 3 thrown in. You, like Borderlands, work around a central open world hub that covers just a portion of the game, with various instances and a city that require a loading screen to access located around that open area. As you progress, you'll head to each corner of that open world, doing the tasks associated with that area before you can move on, all in a very linear fashion. There are, unfortunately, only two open world hubs, if you will, that grace this game, with an equal number of large cities, in a way making it akin to playing the first two zones from Borderlands, rather than the huge open world in Fallout 3. The likeness to Fallout 3 comes from the general themes of Vault, I mean Ark, survivor coming out into a twisted world and setting out on a path to make things right, though we have no idea what our character's motivations are, unlike Fallout 3 where the goal is the noble one of finding your father. There is also the issue of crafting items, of which there are 19 schematics, but they are generally ammunition or upgrades of a previous schematic, such as the superior RC bomb or sentry turret, effectively cutting down the number of truly unique, and useful, items you can make. Sorry, no Rock-It Launcher here.

For some reason this guy reminds me of Moxxi from Borderlands.
To be completely honest, I get the feeling that Rage just doesn't know what kind of game it wants to be. It's not a pure enough FPS, what with a defibrillator built into your chest to revive you if you ever get overwhelmed, or just the way it takes a clip or two to kill most of the enemies in the game, thus falling into the whole "hide behind all cover" mentality that many games now require, though there are bandages that can be used to heal you, which might be useful if, say, the HUD included information like your current health beyond just a bloody ring when things get bad. It has some RPG elements, such as crafted gear, three different outfits for different bonuses, side missions for additional cash, and so on. Then there are other things like all these minigames, including the rage inducing Five Finger Fillet (they type of game where you have to stab your knife between your fingers), or the races which come in a few varieties. The problem is that Rage does all of these things, but it doesn't really do any of them particularly well, or have enough of them that they feel like they are what the game is really focused on. Even the story is incredibly shallow, with no real explanation about what makes you so special, why you join the resistance, the motivations behind the Authority, and why you are apparently the key to salvation. In fact, there are a few points that are made by others in the game that would seem pretty contradictory, such as one other Ark survivor telling you that most Ark survivors join the Authority, or, later, when the same individual explains that each survivor's data drive is only a small piece of the puzzle of larger data, but then it turns out that yours is pretty much the key to everything. That doesn't even cover things like how the game is so small there are only two cities, maybe three quest hubs, and a handful of side jobs which usually just ask you to go back and repeat one of the instances you had to clear out for the story, making the game as long as it is only because you repeat so much of what you had to do anyways. But hey, at least the graphics are beautiful, right?

See, beautiful, but in a people trying to scrape by in a city built in a subway station sort of way.
I could really go on for a while about how, in the end, Rage just feels more like a mediocre game with a AAA veneer than anything else I've played in a while, citing things like how the game seems like it was destined to be this long fulfilling adventure, but due to budget constraints it got axed down to about 10% of what it needs to be to live up to the whole Borderlands/Fallout 3 large world post apocalyptic vibe it's trying to set up, criticize the lack of certain features like a limited HUD that doesn't include your health or a map when you're inside instances, or point out how it took a year for the first DLC, which adds the ability to go back and replay through parts of the world you might have missed, to come out, which is still better than the promised mod tools, which took almost a year and a half, but maybe it'd just be better to point out that now I can see why this game goes on sale for only $5, and I feel that the $15 I shelled out wasn't worth the experience. It put in about 25 hours, but that's with getting every single player achievement except for beating the game on certain difficulties, so you could easily chop off a couple of hours if you're not back tracking to collect special cards, looking for hidden jump points, and basically being the college intern of the wastelands. In the end, this game is really just a wash of an experience - 5 out of 10.

So, the final breakdown:
Score: 5/10
Suggested Price: $5

8 comments:

  1. Replies
    1. Welcome!

      No, I do not. Ever since I got into the PC about a decade ago with Team Fortress Classic for Half-Life 1 I've been drifting away from consoles. I probably haven't played my Wii, the only console I have, in well over a year.

      That's not to say that there aren't games on consoles that I'd like to play, and generally I've had roommates that have had a 360 or PS3, but one of the greatest things about the PC is the huge library of games available, which will more than keep me busy (so much so that sometimes I can't find free time to post here more often!).

      I also tend to pick my games up from Steam, and those are the only sales I'll cover. I will buy elsewhere (Amazon or Greenmangaming are great) if they have better deals, and only avoid things like Origin and Uplay because, well, EA and Ubisoft.

      So, long story short, no, I'm a PC only sort of guy. However, if there is a cross platform game you'd like to see me review, particularly if it's one I already have (http://steamcommunity.com/id/tdsoys/games?tab=all) I'd be happy to review it for you when I get the chance. Also, assuming it doesn't break any, or just too many, of my rules :-)

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  2. do a walking dead review!
    i do play some games on computer just not as much

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    1. You're in luck. I spent Wednesday doing a rough version of a couple of reviews, including The Walking Dead, so I'd expect that late this weekend.

      What do you play besides the PC? And, if you don't mind me asking, what do you think of the differences between those consoles and the PC?

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  3. i mostly use console because it's cheaper and simpler!

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    1. Fair enough. Though, I've seen a few articles that talk about putting together a next gen console like PC for about $600, which is what the PS3 debuted at.

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  4. I'm rather fond of Nintendo, so I have a DSLite/3DSXL that I use.

    Otherwise I'm pretty firmly on the side of PC.
    Modding, superior visuals, a backlog of games stretching back decades, and a choice in control scheme of kb+mouse or gamepad depending on what suits the game best is hard to beat.

    That plus most games I like tend to be pretty PC centric means it's the obvious choice.

    The whole modding thing alone is an overwhelming advantage to me. Consoles just end up feeling so restricted even beyond any hardware limitations.

    Price doesn't end up playing much of a role for me. Steam ensures the games are a tiny fraction of the costs of console games, and aside from the GPU there is nothing inside my computer that I wouldn't have purchases regardless of whether I was playing games.

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    1. I grew up with Nintendo, back in the days when it was that or Sega. But even since the GCN days I've been playing less and less console stuff. I actually have the latest Zelda game for the wii still in the shrink wrap from when it came out, and Zelda is my favorite series of all time.

      That's also about the time I moved into PC gaming, which does open up game types and genres that just don't exist on consoles, such as RTS or 4x games. There are games, those flagship type console exclusive titles that I'll miss out on, but I've usually got someone around who owns one of those systems, so there's that.

      Plus, there are all those other tings that I need a PC to do. I'm not going to type a paper, browse the internet, shop, etc, on a console (though you can do some of those things). So I might as well take what I would of spent on a console, what I would have spent on a normal PC, and get a good PC capable of playing pretty much anything, especially since games don't advance too much graphically while consoles live out their 4-6 year life.

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