Plus, you can get a group of brightly colored characters together in what feels like a meeting of the Power Rangers. |
With the status
of the game, you’ll find that there is not much in the way of explanation about
what’s going on. All I know, from the single in game trailer that launches the
tutorial, is that you’re some kind of space ninja, known as a Tenno. Apparently
you’re a humanoid (maybe a regular human?) that suffered the effects of too
much exposure to a certain part of space, which apparently made you the perfect
candidate to put into a ninja suit known as a warframe. This was all done
during some previous period of unrest and war, followed by cryosleep. Apparently
now the solar system is in turmoil, with the clone army of the Grineer ruling
much of it, though the corporate robotic centric Corpus aren't doing too badly
either. Oh, and there is also that zerg/flood like mutant race that seems to bring
all organic matter into its fold, the Infested. Unfortunately, that's about as
much background as the game gives you. Sure, there is a little bit more about a
previous technologically enhanced race called the Orokin, which may have
created the Tenno 1000 years ago, and some weird space between space called the
void. Basically, think of a combination of Mass Effect/Halo/Starcraft for the
ancient race and crazy universe threatening life forms, seasoned with something
like Dawn of War for the in between space areas, and garnished with a healthy
dose of typical Sci-Fi universal power conflicts, in a farming centric game
that reminds me of Phantasy Star Online (for the Dreamcast, Xbox, or Gamecube)
or Diablo. I don’t know, the whole damn thing is too vague and tucked away in
places like the official website or an in game codex. What really matters is
you’re a space ninja!
Actually, the Ash warframe was original simply called Ninja, making him the most ninja like ninja in a game of ninjas. Here you can see him use his Bladestorm ability to teleport to and stab enemies. |
First up,
ninjas! Or, in the common gaming use of the word, classes. Or, being this game
specific, warframes. Warframes are, as you might have guess from the previous
sentences which have all tripped up Microsoft Office’s grammatical checking
tool, the various ninja like classes in the game. There are, as of this
writing, 19 different classes. However, that number seems to be rising fairly
quickly, as I have seen 3 brand new warframes added since I started playing, as
well as two Prime warframes, which is a slight variation of the standard ones.
Classes come in a variety of flavors, from high damage low health types, to
more robust characters, to a few with healing abilities, to those focused on
crowd control or other support type characters. Every class has 4 abilities, a
health pool, a regenerating shield pool, an energy pool, armor, and stamina for
stats, though the exact values for each, or the combination of what’s low and
what’s high, depends on the warframe you’re currently playing.
I like the Rhino warframe beacause it's one of the earlier ones you can get, and it's a very hardy character, which is great when you're farming things by yourself. |
After those
three initial characters, of which you only pick one, you’ll either have to buy
the remaining characters with an in game currency you can buy for real world
money or trade other players for or find the three blueprints necessary for
crafting the components (systems, chassis, and helmet) that drop off of bosses,
are researched in a clan’s lab, or are the rewards for select missions, buy the
actual character blueprint, and then build the character. The whole process can
take a good amount of time (building a warframe, not the parts, alone takes 3
days), especially if the warframe you want can only be found on temporary
bosses or drops form special alert missions (limited duration missions with a
bonus, usually active for under an hour or so). Still, you might get lucky. In
my case, the next three characters I wanted to make – Rhino (a high health and
crowd controlling tank), Ember (a glass cannon character without the proper
upgrades), and Trinity (a support class that can heal, reduce incoming damage,
and restore energy) all dropped off of earlier bosses, so I was able to get
them within a few weeks of starting the game. The characters my friends were
going for are found much deeper into the game, so it’ll be a while before they
could find what they want.
The key with
Warframe is to find a warframe that suits your style. If you want stealth, go
with Loki, Ash, or Banshee. If you want high DPS, try Ember, Nova, Nyx,
Hydroid, or Saryn. Tanking will be done with Rhino or Frost. Healing will come
from Trinity, Oberon, or a certain Neckros’ ability. That barely covers half
the warframes that are out there. Even then, you get into questions about how
you build your character. Every warframe has 10 equipment slots and one aura
slot that you can use to hold mods that customize your character. I’ll cover
mods in more detail after I talk about weapons, since they impact both things,
but they range from increases to your shields, health, armor (in other words,
basic stats), to your abilities, to altering your ability efficiency, duration,
power, and range, to miscellaneous bonuses that do things like make you take
less damage while airborne or deal massive impact damage when you hit the
ground. The first Rhino you see may have 1100 shields and near as much health,
but he only uses his Iron Skin shield and Rhino Stop AoE stun/slow abilities
because he’s opted to not include the damage dealing Rhino Charge or group
damage buffing Roar, which could be a completely different build from every other
Rhino you ever run into.
Just a “quick”
extra bit here. I’ve managed to build and level all of the available warframes.
Some I’ve even leveled multiple times as I’ve tweaked the character to my exact
play style. While I could go into detail about each warframe, giving you the
pros and cons and generally trying to be extremely thorough, with 19 characters
to cover that would take up a bit too much space. Instead, I’ll just cover
things a bit more generally here. I’ve found that different warframes are better
in different scenarios, depending on mission and enemy type. For example, the
Mag warframe is fantastic against shielded enemies, which limits her to Corpus,
as they are the only ones with shields. Vauban, which has two excellent crowd
control abilities provided enemies enter the area, is great on defense missions
with melee only enemies, such as the Infested, while Frost with his (now sadly
nerfed) area shield ability is a better choice the rest of the time. If you’re
farming materials or want to do a long duration survival mission, it be best to
bring a Nekros for his ability to reroll the drop table on enemies. Others,
mostly DPS, quickly become useless at higher levels, where enemies’ health
outstrips damaging abilities. Your best bet in this game are utility characters
or ones that provide some type of crowd control. Rhino (AoE stun, high damage
resistance), Loki (Invisibility, a Radial Disarm, and a Decoy), Nova (AoE
ability that slows movement speed and increases damage taken by 200%, followed
by an explosion on death that can chain), Valkyr (ability to go invincible for
a long duration, though limited to melee in this state) and Nekros (the
aforementioned ability to reroll the loot table) stand out in my mind as some
of the best all-rounders, though in every case, I’m picking characters for ~2
of their 4 abilities. The closest I’ve gotten to a character with 4 acceptable
abilities is Loki. However, your results may vary.
In this Loki build it's all about duration and speed. Invisibility will last 30.8 seconds (default 12) and Decoy will last 64.3 seconds (default 25), make stealth runs quite literal. |
The weapons
themselves are much like the warframes – there are certain ones you’ll want to
skip altogether, while there are others that can be a blast to play with. Most
of the generic rifles are pretty “meh,” but things like mini guns, rocket
launchers, a couple of different grenade launcher weapons, jet powered hammers,
thrown explosives, and bows are pretty fun. Again, it’s all a matter of finding
something that suits your style, and with the number of options, there’s sure
to be something there for you.
Earlier I
mentioned mods as a way of customizing your warframe. The same thing applies to
weapons and sentinels (companion pets that deal damage and have unique
abilities). Mods are incredibly powerful, and having the right ones upgraded
the right ways can often make or break your warframe in terms of the damage you
do or can survive. A maxed level warframe/weapon/sentinel has 30 power points
(1 per level), though an item can be utilized to double that, and, in the case
of a warframe or melee weapon, an aura mod or stance mod can add additional
power points. Those power points matter because each mod, abilities included,
has a cost associated with it. The most potent ability every warframe has
requires 10 power minimum, and an additional power point every time you upgrade
that mod (from rank 0 to rank 3 in this case), which is done by fusing mods
together, choosing one to upgrade and others, including Fusion Cores designed
specifically to do this, to be destroyed. The best mods seem to always have a
high cost, such as ones that add a high multishot chance, which are
particularly good given that no additional ammo is consumed. For example, the
rifle multishot mod gives a 90% chance of firing double at max rank, but
requires 15 points, half of a basic weapon’s max points. In this way power
management becomes a very important part of the balance that goes into crafting
the warframe and weapon you ultimately want. Polarities on mod slots can either
halve the cost of a mod if the type of mod (offensive, defensive, tactical, or
ability) matches the polarized slot, or increase it if it doesn’t, allowing you
to fine tune things a bit more. These can be added/changed on max level items,
but doing so resets the item's rank to 0, meaning you'll have to level it all
over again.
By utilizing Formas, you can properly polarize an item and subsequently fit in more powerful mods. |
Speaking of
materials, and because it’s an excellent means of segueing to the next topic,
this game involves a lot of crafting. The solar map in this game is a slightly
different version of our solar system (same planets are there, plus a few
more), and each planet drops four different crafting materials. Materials are
common, uncommon, or rare, and you’ll generally only find yourself lacking the
rare ones when it comes to making things. To make an item, you must first
obtain that item’s blueprint, which can either be awarded for completing a
mission or purchased using an in game (not real money) currency called credits.
Then it’s simply a matter of going to your crafting screen, scrolling through
the list of all the things you can make, confirming you can make the item you want
(it will have a red X by it if you’re missing materials), and clicking build.
You’ll have to confirm you’re willing to spend additional credits and wait for
your new item to be ready, which ranges from1 minute for a group healing item
to 3 days for a warframe. Crafting is simple, aside from needing a few specific
rare mats, but takes enough time that you might be tempted to speed up the
process by spending a bit of platinum.
Usually with
Free-to-Play games there is a catch. Sometimes it’s reduced access to the game,
such as only being allowed two characters in an MMO, or leveling limits.
Sometimes game become Pay-to-Win, and only those willing to shell out boatloads
of real money will have access to the best items, which they usually use to
devastate the competition. I’ve heard this game referred to in an entirely
differently manner: Pay-to-Rush. There seems to be nothing in this game that
you cannot acquire through time, dedication, and patience. However, waiting
three days for the warframe you just started to build, after waiting 12 hours
for each part to build, after farming the materials, after farming the
blueprints, might make you a bit anxious to be done with everything, and that
bit about spending platinum to rush completion could become awful tempting.
Each account currently comes with 50 starter platinum, but anything beyond that
must either be awarded from a competition, traded for, or purchased with real
money. In addition to rushing the building of items, you can purchase
materials, such as those rare materials you’ll really want, purchase complete
weapons, purchase complete warframes, or get your hands on cosmetic goodies.
Purchasing completed weapons and warframes comes with certain advantages,
besides just saving time waiting. The first is that the items usually come
upgraded already, meaning they’ll have more energy for mods to begin with, but
not more than any other player could get. The second is that they’ll come with
additional weapon or warframe slots in your inventory. This is where the game
got me, as I’ve found there are just too many warframes and weapons I’d like to
keep on hand, rather than training one, deleting it, and buying another. The
default is 8 weapon slots and 2 warframe slots, but you can buy new warframe
slots at 20 plat each, and 2 weapon slots at 12 plat for the pair. The smallest
increment you can buy is 75 plat for $5, though sometimes you’ll be granted a
discount through login rewards (1 reward every day, with better rewards the
longer you’ve been on) that can go up to 75% off (in 7 months I’ve received several
20% discounts and 1 50% discount). It’s not at all necessary to pay to play
this game, but at least a token amount unlocks some basic things you may want.
Even if you do pay to get certain things faster, that doesn’t impact your mods,
which are in many ways the heart of the game.
The final thing
I’d like to touch on is the mastery system. Mastery is a form of XP, which, as
your level increases, grants you access to special weapons and blueprints. The
thing about mastery is that you don’t level it up by simply killing enemies.
Rather, you level it up by leveling up your items. Every time you level up a
warframe you gain 200 master points (so 6000 for a full warframe), while you
gain 100 points per weapon level (or 3000 points when maxed out). That means to
gain the levels that matter, you’ll constantly be making new items and giving
them a try. I suppose this is all an elaborate attempt to convince you to spend
more money. It’s kind of a cool system, since it does force you to try new
items out, rather than simply going for the godmode rifle and being done with
it.
Nearly 6 full
pages in and I've only covered the game without criticizing its content. In
general I've found the game very addicting (563 hours so far), but a lot of
that might be my tendency to strive for completion, and the inability to ever
really accomplish that in a game like this. It's the same reason I've invested
so much time in MMOs in the past, or a particular game that fits this one's
repetitive-yet-always-more-to-do feel: Phantasy Star Online. Running levels
over and over again can get boring, and there is no question that there is a
farming component to this game that makes it a huge time sink. The addition of
new title sets (i.e. maps) and game modes help, but it doesn't carry you to 500
hours alone. There is the issue of this being a terrible game to try in most
single player scenarios, from some of the game modes punishing you, such as any
of the ones the force you to pick up a datamass (Spy, Deception, and Moblie
Defense), because running a level of endlessly spawning enemies with just your
pistol and a distinct lack of ammo is not a good idea. There are certainly
issues with some warframes feeling useless, but that's part of the ongoing
balancing challenge. Likewise, many weapons seem like something you only keep
long enough to contribute to your mastery, then you junk them for the slots.
The game also has it's share of bugs, some of which you can write off due it's
beta status, but include things that I've seen fixed in one patch and broken in
a following, and another that wiped certain achievements, including two where
you had to perform an action like hacking a console or reviving another player
1000 times. I've spawned outside of maps, found holes in maps where you fall
for eternity, and have had the game freeze or crash in plenty of cases. There
is one bug during invasion missions, where you complete it by eliminating all
of a specific faction, where not enough enemies spawn (eventually they will,
but it takes another minute or two of sitting around at the exit to kick it
in). The codex, which provides you information about vulnerabilities and mod
drops, requires you to scan enemies, which wasn't too bad when I started, but
now requires an equal number of scans for an enemy's rare counterpart. Scanning
30 rare versions of a rare spawn is kind of a dumb idea. One of the 3 special
bosses that stalk you after you complete certain prerequisites gives no hint
about who they have targeted when they spawn in, meaning you can't be sure if
they are still targeting you until you go run 5 more invasion missions and
support their enemy. Bonus objects, which award some extra XP if you complete
the randomly selected one you got for that mission, all to often seem to land
on something impossible to complete in that mission type, such as getting
stealth kills in Survival or Defense missions, or hacking a console during an
invasion. The parkour can be buggy, such as your character refusing to run up a
wall, or running up a wall so hard you completely jump over the air vent you
were supposed to enter. There is no option to kick someone from a game, which
would be really nice when someone is AFK and you're waiting at a door that
requires 2 people to unlock. So yes, the game has plenty of issues, but myself,
being the completionist I am, am willing to give Warframe the benefit of the
doubt as it makes it's way through the development process.
The game is a certain kind of beautiful though, particularly the newer, much more open environments. |
So, the final breakdown:
Score: 8/10
Suggested Price: Free! (But expect to kick in $5-10 minimum if you really get into the game)
*****
For more Warframe, check out this collection of screenshots otherwise unused in this review. Click on any one for a large image.
Score: 8/10
Suggested Price: Free! (But expect to kick in $5-10 minimum if you really get into the game)
*****
For more Warframe, check out this collection of screenshots otherwise unused in this review. Click on any one for a large image.
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