I freely admit that I enjoyed the art style more than the game. Not to say that the game isn't good, but that, particularly when playing through some of it a second time to get footage for this video, I started to notice many things I hadn't when I was focused on running away from a spider or other general puzzle solving.
The first really graphic death I saw was when I unwittingly stepped into a bear trap, and realized it was exactly neck height, so that circular thing that went flying was the character's head.
I had heard about the game, not much, when I decided to pick it up. One night I figured I'd finally give it a shot, having come back from a long day at work. After a stiff drink I sat down and played for a while. When I paused, I realized I was half way through the game. Disappointing in it's brevity, but otherwise a great game. It would be interesting to see if they make a second one.
I was going to look at your play time to figure out just how many suicides we're talking about here, when I noticed your rather large collections of screenshots on the matter.
I wonder what the devs' intention behind the death scenes was, and if you're enjoyment of it might have just been more than they intended :-)
I agree with the first, and doubly with the third. As far as you being crazed, well, that remains to be seen, but isn't necessarily a bad thing. That sort of thing tends to lead to a uniqueness, such as being a fantasy reading-archeologist-gymnast, or video game reviewing-farmer. Probably not the most common combinations in the world. In short, different is good.
I was gathering some footage from Sequence for an upcoming video review, and, upon beating the second level, there is this bit of an exchange between Ky and Naia, just in case you haven't been playing it lately.
Naia (speaking about the boss): Awwww. He was so cute. Ky: And insane. Naia: The best of us are all a little insane, aren't we? Ky: What? No.
It's not as good in writing as it's delievered in the game, and particularly more so since I know what the eventual outcome is, but still, thought that was relevant, and gaming related.
That would get into questions of if you really want them to get to know you better just so their opinions will change, and is it necessarily worth it.
Honestly, I'm not sure what impressions people get of a farmer either, because since I started doing this full time, I don't exactly have a plethora of time to spend socializing with new people. The plus side is I get plenty of time coasting back and forth to spending thinking about how I want to review my next couple of games.
I freely admit that I enjoyed the art style more than the game. Not to say that the game isn't good, but that, particularly when playing through some of it a second time to get footage for this video, I started to notice many things I hadn't when I was focused on running away from a spider or other general puzzle solving.
ReplyDeleteThe first really graphic death I saw was when I unwittingly stepped into a bear trap, and realized it was exactly neck height, so that circular thing that went flying was the character's head.
I had heard about the game, not much, when I decided to pick it up. One night I figured I'd finally give it a shot, having come back from a long day at work. After a stiff drink I sat down and played for a while. When I paused, I realized I was half way through the game. Disappointing in it's brevity, but otherwise a great game. It would be interesting to see if they make a second one.
I was going to look at your play time to figure out just how many suicides we're talking about here, when I noticed your rather large collections of screenshots on the matter.
ReplyDeleteI wonder what the devs' intention behind the death scenes was, and if you're enjoyment of it might have just been more than they intended :-)
You know, most people generally try to avoid death when playing a game, but I see you are quite different.
ReplyDeleteFor some reason I'm now thinking of this:
ReplyDeletehttp://xkcd.com/122/
I agree with the first, and doubly with the third. As far as you being crazed, well, that remains to be seen, but isn't necessarily a bad thing. That sort of thing tends to lead to a uniqueness, such as being a fantasy reading-archeologist-gymnast, or video game reviewing-farmer. Probably not the most common combinations in the world. In short, different is good.
ReplyDeleteI was gathering some footage from Sequence for an upcoming video review, and, upon beating the second level, there is this bit of an exchange between Ky and Naia, just in case you haven't been playing it lately.
DeleteNaia (speaking about the boss): Awwww. He was so cute.
Ky: And insane.
Naia: The best of us are all a little insane, aren't we?
Ky: What? No.
It's not as good in writing as it's delievered in the game, and particularly more so since I know what the eventual outcome is, but still, thought that was relevant, and gaming related.
That would get into questions of if you really want them to get to know you better just so their opinions will change, and is it necessarily worth it.
ReplyDeleteHonestly, I'm not sure what impressions people get of a farmer either, because since I started doing this full time, I don't exactly have a plethora of time to spend socializing with new people. The plus side is I get plenty of time coasting back and forth to spending thinking about how I want to review my next couple of games.