This particular title is known as Singularity - actually
developed by Raven Software, and only published by Activision. So there is at
least the possibility that it won't suck harder than those pleasant individuals
working the street corner exactly 2.7 miles from my house, that I've, um, never
visited with before. Right, moving on.
Singularity is set on Kortoga-12, an island that functioned
as a top secret Soviet research facility with a goal akin to the Manhattan
Project, but has long since been abandoned. You are Capt. Renko, a member of
the U.S.
military, and are headed to Kortoga-12 as part of a team with the goal of
investigating some of the stranger happenings on the island. Of course, during
the opening scene, your helicopter goes down during a massive explosion, and
you are immediately separated from your team.
Disoriented, hurt, and unarmed, you stumble into one of the
buildings on this doomsday island. Notes and recordings, which scatter the
island and are a useful tool for additional information, indicate that an
accident occurred, and from that point on, Kortoga-12 began dieing. Which is
all well and good, considering the goal of the place.
Unfortunately, unless of course you want to actually have a
game to play, you manage to change things, when you come across the first of
many time skips in the game, one that sends you back to 1955. Apparently you've
walked into said accident, and you save the one person you should, because you
can't leave well enough alone. Upon returning to 2010, all the notes/recordings
speak of a stranger saving one Nikolai Demichev, and how things have been on
the up for the island since then. Also the statue in the room you return to
switches from Stalin to Demichev, so I guess he ends up being a big deal.
What did your mother tell you about going back in time and changing people's fate? |
The TMD plays a key role in the game, and is part of what
gives it such a unique feel. It's got, to be completely honest, a certain
Bioshock feel to it, in that you can alternate between a traditional weapon, or
the special powers of the TMD. Those special powers include: allowing you to
travel between 2010 and 1955 at certain point in the game; changing the age of
a large amount objects, which is the key way puzzles are addressed in the game;
aging enemies to dust; converting soldiers into particularly nasty mutants that
will go after other soldiers; creating a dome that nearly freezes time inside
it; grabbing/manipulating objects; changing the phase of certain enemies or
pulling objects from other times into the current one; and replacing your
standard issue knife with a powerful area attack.
Suck on that, Indiana Jones! |
However, the coolest weapon in the game is something quite
different. Called the seeker, when zoomed in it fires a single bullet you can
steer, as time is slowed down. Yeah, you can fire this baby from around a
corner, make a right turn through a door, scout out a room, and then turn
around and get that pesky guy hiding behind a crate, all in about the time it
takes the enemy to get off a half dozen shots. Awesome. Unfortunately, this
isn't a weapon you can haul around the whole game. Instead it only appears in certain
spots, and as soon as you switch weapons, such as when you are out of ammo, you
drop it back on the ground. Not awesome.
As if it wasn't awesome enough, bullets explode on impact. |
What good are all these tools if you don't have a reason to
put them to use? Well, you find motivation in that the world has gone to hell,
and it is all your fault. So you set out on a quest, traveling between times as
necessary, to try and set things straight. You're helped out by an organization
that claims to know the truth about the way the world is supposed to be, and
one doctor Barisov, the creator of the TMD you've got there.
Along your way, you'll encounter a variety of enemies. In
1955 you'll face Soviet soldiers, but when you're in 2010, those will be the
least of your worries. Apparently the island's inhabitants, both human and non
human, have been mutated as a result of some of the other experiments at the
island. From your typical creepy crawly, to enemies that can phase in and out
of our plane and thus teleport all over, to small critters that attack in
swarms and explode, revealing that size doesn't always matter, you can easily
bite off more than you can chew. Throw in some bosses, and the mix of
techniques required to take down the dozen or so different baddies you'll
encounter keeps this game from feeling like you're just killing generic
terrorist #2048.
Talk about a face(s?) only a mother could love. |
I rate this game a solid 8 - a very ambitious game, and with
some pretty cool features and weapons, it makes for an enjoyable experience,
albeit not the longest. I believe I picked this up off of Steam in June 2011
for approximately $10, and I wouldn't recommend spending too much more than
that, but if you do see it in the neighborhood, and you're a fan of shooters,
don't hesitate to pick it up, you won't be disappointed.
So, the final breakdown:
Score: 8/10
Suggested Price: $10
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