The story for Rage is one that shouldn't be unfamiliar to
really anyone. Earth was hit by an asteroid, but apparently there was enough
warning that several Arks were built and scattered about in the hopes that when
they opened the planet would be habitable again, and these survivors would be
the seeds of a new world. Of course, as during any post apocalyptic game, it
turns out that the life ending threat didn't do a terribly thorough job, and so
you awaken into a world full of chaos, bandits, and a few attempts at
civilization. Also, don't forget the required evil overlord group with superior
technology and dubious connections to some kind of mutant threat. From there
things take a pretty predictable course over the life of the game, as you
complete jobs for various individuals, unlocking access to the next town, and
eventually being recruited to join the resistance to overthrow said evil
overlord.
After you're saved from murderous bandits by an apparently
good natured settler, you'll be told that he really stirred up a hornets nest,
and he needs your help to kill all the bandits, in the form of a quest. You'll
also, if you spend time looking around the settlement, discover things like
collectible cards for one of this game's many minigames, the store that you'll
become all too familiar with to purchase ammo or construction parts, and
someone that will train you in the use of the wingstick, which is just one of
this game's constructible weapons you can make from parts you find or buy,
after you've acquired the schematic, producing things like RC cars with bombs
on them, or sentry turrets.
That makes this game anything but a pure and simple FPS, and
even then things played very differently from what I've experienced in the
past. The weapon choices are all pretty stereotypical, covering the basics such
as pistol, shotgun, something that looks like a modified AK-47 for an assault rifle,
and a sniper rifle. Add to those the silent killer that is the crossbow, and
then round it out with a couple of weapons from the technologically superior
Authority - rocket launcher, machine gun, and something like a chain gun - and
you've got a decent selection of weaponry.
The crossbow isn't effective in this situation. |
In addition to your firearms, there are several weapons or
special ammunition you can craft. Crafting requires knowledge of a schematic,
either found or purchased, and a collection of parts that you can likewise find
or purchase. For a direct weapon, you're looking at something like the
wingstick, which I guess could best be described as a boomerang on steroids,
and with a limited homing system. It's something you can assigning to a quick
slot, utilizing F1-4 and the Q keys to select and fire it. Other useful
offensive weapons include things like the aforementioned RC bomb or sentry gun,
as well as EMP grenades or, my personal favorite, the sentry bot, which is a
walking machine gun that can jump up over obstacles and tackle, and then
impale, enemies, which is great when they are hiding behind cover. There is also a selection of special
ammunition you can make, ranging from mind control arrows, high damage pistol
rounds, or rockets you can fire from your shotgun. To round out what you can
craft, you'll also discover some personal augmentations or otherwise useful
items, like bandages, an infusion that increases your max health, or an item
which can be used to access certain locked doors.
The enemies you'll face come in three different types. The
most common enemy you'll come across are bandits. Pretty standard stuff here,
since you're faced with an intelligent, armed foe. They can be tough to kill, a
combination of the lack of power of your firearms in general (not counting
special ammo), things like armor on later enemies, and it seemingly taking
multiple headshots to kill anything in this game, which forced me to use the
sniper rifle more often than the assault rifle. The Authority forces are more
dangerous than your run of the mill bandits, since they are well armed, have
better armor, and have access to powerful technology like force field shields.
It's with the latter that EMP grenades come in handy, as well as some of your better
weapons, like the authority machine gun with armor piercing rounds. Mutants,
the third and final type of enemy, are probably the most dangerous. They are
not very intelligent, and generally only attack with melee weapons, but they
are very fast and agile. They can quickly swarm you, dodging out of your line
of fire or leaping off walls like some kind of parkour champ, suddenly
switching from charging at you at ground level to coming down on top of you.
Thankfully mutants are pretty easily dispatched, but they are definitely
something to be wary of.
This is about as close to a mutant as I'd ever want to get. |
You can break the world of Rage down into a few parts.
First, there are the towns that you can enter, which are filled with shops,
minigames, side jobs, and other events worth taking note of. There are also
something like instances or dungeons, subzones that you'll head into on
certain quests, and are usually where you'll find bandits or mutants have made
their lair. Connecting all of these is the final area, the wasteland. It is a
somewhat large, open environment, though not one you'd really want to spend any
time in, and, thanks to your vehicle, you don't have to. There are four
different vehicles in the game, which you'll need to traverse the expanse of
wasteland if you want to have a chance of surviving bandit attacks, or
generally making it from point A to B quickly, since there isn't a quick travel
option in this game. You'll also encounter plenty of quests that require you to
use your vehicle, or participate in races where you can earn special points
that can be used to purchase upgrades such as better armor, weapons, better
handling tires, and so forth. The races are only partly optional, as every now
and then the main quest line will stop unless you win a special race. They can
be fun in certain modes though, such as the rocket rally, which grants you
points for capturing certain beacons or less points for destroying your
competitors.
Racing isn't the only bonus for those completionists out
there. Rage also includes a collection of minigames and special secrets, in the
form of collectibles or hidden rooms. Some minigames are more basic, like a
simon says game. Some are just a pain in the butt, like one that requires you
to stab a knife between your fingers to hit a highlighted area, which is fine
until you get to stage five which uses a randomized pattern rather than the set
one of the first four levels. The most involved game is a card game that
requires you to collect cards hidden throughout the game, and then use those
cards to build a special deck. There is this whole system of ranged cards vs.
melee cards, shields, healers, and so forth, which makes it pretty fun, and, as
with all the minigames, a great way to earn some extra cash to feed your
ammunition habit, since enemies often don't drop enough ammo to keep you
stocked up. Another way to earn quick cash is by finding some of the secrets
that litter the game. These can come in the form of special items, such as a
Vault Boy bobblehead, that reference other iD and Bethesda games that sell for a huge amount of
money, or just hidden rooms that are tributes to Doom or the devs. These types
of things can be a fun little distraction from the rest of the game, and
generally work to your benefit.
Okay, so that's the general idea of what to expect in Rage -
shooter gameplay where the enemies are a bit tougher than normal, augmented by
a crafting system to help you out in tough spots where you're pitted against
either armored enemies or very fast ones, all capped off with a quasi open
world and some vehicle combat and minigames to add some variety. Now it's time
to tear all those notions of this being a good apart with criticism.
First off, the technical issues. These have plagued the game
since release, and unfortunately have never been totally addressed. I run an
nvidia card, so my issues were limited to single digit framerates for about a
minute whenever I would enter the first wasteland zone, which is the area that
connects all the instances and the main city for the first half of the game.
That means every time I zoned out of the city or instance for any reason, which
includes all the quests and side jobs that take place just outside the city
gates or every race, I would have to deal with the massive drop in framerate.
Furthermore, there are very few graphics options, and while there are benchmarks
to help you determine if you can run a setting or two on high, the real nitty
gritty stuff that you would expect to be able to mess with just isn't there.
You used to be able to alter those things through the use of console commands,
but apparently there was a patch released which disabled the console entirely,
so you would first have to hunt down an unpatched exe. Thankfully I never had
to deal with some of the other issues that litter the Steam forums for this
game, because some of those do sound pretty bad.
Assuming you don't have any game breaking technical issues,
or you can just force through them like I did with the whole wasteland fps
drop, there are plenty of problems with the fundamental gameplay itself. From
previews of the game I originally got the idea that Rage was more like Fallout
3 with bits of Borderlands thrown in, mostly in the form of vehicles and
mutants that reminded me of the pizza cutter wielding bandits. Now I would say
that isn't the case, and the game is much more of the pacing and style of
Borderlands with some of the crafting system and overtones from Fallout 3
thrown in. You, like Borderlands, work around a central open world hub that
covers just a portion of the game, with various instances and a city that
require a loading screen to access located around that open area. As you
progress, you'll head to each corner of that open world, doing the tasks
associated with that area before you can move on, all in a very linear fashion.
There are, unfortunately, only two open world hubs, if you will, that grace
this game, with an equal number of large cities, in a way making it akin to
playing the first two zones from Borderlands, rather than the huge open world
in Fallout 3. The likeness to Fallout 3 comes from the general themes of Vault,
I mean Ark, survivor coming out into a twisted world and setting out on a path
to make things right, though we have no idea what our character's motivations
are, unlike Fallout 3 where the goal is the noble one of finding your father.
There is also the issue of crafting items, of which there are 19 schematics,
but they are generally ammunition or upgrades of a previous schematic, such as
the superior RC bomb or sentry turret, effectively cutting down the number of truly
unique, and useful, items you can make. Sorry, no Rock-It Launcher here.
For some reason this guy reminds me of Moxxi from Borderlands. |
To be completely honest, I get the feeling that Rage just
doesn't know what kind of game it wants to be. It's not a pure enough FPS, what
with a defibrillator built into your chest to revive you if you ever get
overwhelmed, or just the way it takes a clip or two to kill most of the enemies
in the game, thus falling into the whole "hide behind all cover"
mentality that many games now require, though there are bandages that can be
used to heal you, which might be useful if, say, the HUD included information
like your current health beyond just a bloody ring when things get bad. It has some
RPG elements, such as crafted gear, three different outfits for different
bonuses, side missions for additional cash, and so on. Then there are other
things like all these minigames, including the rage inducing Five Finger Fillet
(they type of game where you have to stab your knife between your fingers), or
the races which come in a few varieties. The problem is that Rage does all of
these things, but it doesn't really do any of them particularly well, or have
enough of them that they feel like they are what the game is really focused on.
Even the story is incredibly shallow, with no real explanation about what makes
you so special, why you join the resistance, the motivations behind the
Authority, and why you are apparently the key to salvation. In fact, there are
a few points that are made by others in the game that would seem pretty
contradictory, such as one other Ark survivor telling you that most Ark
survivors join the Authority, or, later, when the same individual explains that
each survivor's data drive is only a small piece of the puzzle of larger data,
but then it turns out that yours is pretty much the key to everything. That
doesn't even cover things like how the game is so small there are only two
cities, maybe three quest hubs, and a handful of side jobs which usually just
ask you to go back and repeat one of the instances you had to clear out for the
story, making the game as long as it is only because you repeat so much of what
you had to do anyways. But hey, at least the graphics are beautiful, right?
See, beautiful, but in a people trying to scrape by in a city built in a subway station sort of way. |
I could really go on for a while about how, in the end, Rage
just feels more like a mediocre game with a AAA veneer than anything else I've
played in a while, citing things like how the game seems like it was destined
to be this long fulfilling adventure, but due to budget constraints it got axed
down to about 10% of what it needs to be to live up to the whole Borderlands/Fallout
3 large world post apocalyptic vibe it's trying to set up, criticize the lack
of certain features like a limited HUD that doesn't include your health or a
map when you're inside instances, or point out how it took a year for the first
DLC, which adds the ability to go back and replay through parts of the world
you might have missed, to come out, which is
still better than the promised mod tools, which took almost a year and a half,
but maybe it'd just be better to point out that now I can see why this game
goes on sale for only $5, and I feel that the $15 I shelled out wasn't worth
the experience. It put in about 25 hours, but that's with getting every single
player achievement except for beating the game on certain difficulties, so you
could easily chop off a couple of hours if you're not back tracking to collect
special cards, looking for hidden jump points, and basically being the college
intern of the wastelands. In the end, this game is really just a wash of an
experience - 5 out of 10.
So, the final breakdown:
Score: 5/10
Suggested Price: $5